Safic [sapphic/fiction] is an interactive visual novel developed as an honours project during my final year of University. The entirety was conceptualised, written, coded & produced by myself using Python in Renpy. Below is a summary of the basic premise, the developmental process, and shots of the final product. The project was incredibly well received - gaining straight A's - and the accompanying dissertation was used as an example for the following years students. (Said dissertation can be found within the writing portfolio, titled: "Sapphic Stereotyping: Making Heteronormativity Crystal Queer".)
"Safic tells the story of a girl in her early 20′s trying to navigate through university and lesbian self-acceptance. Are budding romances all that they seem, and can balance be found between love and adulthood’s ever-looming responsibilities? Confusion and inner-conflict come to a head and, perhaps, putting oneself first is the hardest thing to learn of all."
Character Design & Development
Backgrounds
Narrative Structure
Below is a branching diagram showing all 40 of the possible paths within the game. There are 3 pursuable characters, along with a fourth personal route, that lead to one of 5 different endings.